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Experience Machines: The Philosophy of Virtual Worlds – PDF

eBook details

  • Author: Mark Silcox
  • File Size: 1.5 MB
  • Format: PDF
  • Length: 242 pages
  • Publisher: Rowman & Littlefield Publishers
  • Publication Date: July 17, 2017
  • Language: English
  • ASIN: B086R9TFCR
  • ISBN-10: 1786600676
  • ISBN-13: 9781786600677

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About The Author

Mark Silcox

In his timeless work Anarchy, State and Utopia, Robert Nozick asked his readers to envision being completely plugged into a ‘device that would provide you any experience you preferred’. He hypothesized that, in spite of the numerous apparent tourist attractions of such a possibility, many people would select versus passing the rest of their lives under the impact of this type of creation. Nozick idea (and numerous have actually because concurred) that this easy idea experiment had extensive ramifications for how we think of principles, political justice, and the significance of innovation in our daily lives. Nozick’s argument was made in 1974, about a years prior to the computer transformation in Europe and North America. Since then, chances for the residents of industrialized societies to experience virtual worlds and simulated environments have actually increased to a degree that no theorist might have anticipated. The authors in this volume re-assess the benefits of Nozick’s argument, and utilize it as a leaping–off point for the philosophical evaluation of subsequent advancements in culture and innovation, consisting of a range of experience-modifying cybernetic innovations such as video game, social networks networks, HCI gadgets, and neuro-prostheses.

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